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Hey, listen!

Hi! I'm Bruno Caputo

I am a passionate Brazilian Unity game programmer looking for new challenges and experiences in the game industry.

With 2+ years of experience, I have the knowledge to make a game from prototype to gold version.

I am specialized in 2D platform, as I spend my last 2 years working on my own game Lyara, that you can learn more about on the next section.

Games have a huge impact on my life. It's a part of who I am since I was a kid and dreamed on making my own ideas come to life. 

I see games as an artistic way to provoke new ideas on people with a well driven narrative design. And most of all, an activity that bring together all kinds of people.

Today, I am open to work, while I keep making progress on my personal project.

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Game Programmer && Game Designer

Lyara is a challenging 2D platform game in pixel art including multiple mechanics according to the world, demanding player's agility and precision, as well as puzzle resolution.

Team size  2
Project length  2022 - present
Engine  Unity

What I worked on
   >  All game programming (gameplay, game flow, UI)
   >  Contributed on level design 
   >  Contributed on narrative design

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ROBOTO

project

Game Programmer && Game Designer

Project Roboto is a prototype that I made from a game programmer course, taught by Jason Weimann. From that, I learned and made a great sandbox project, that can easily be used by a game designer that don't know how to code. Check the video to learn more.

Team size  1
Project length  4 weeks
Engine  Unity

What I worked on
   >  All game programming (gameplay, game flow, UI)
   >  Level design 

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3D  Prototype

Game Programmer && Game Designer

This is my first 3D project made for learning purposes that I am still developing. The goal is to have a main character mechanics close to Marvel's Guardians of the Galaxy, including dash and flying for a little bit

Team size  1
Project length  1 week
Engine  Unity

What I worked on
   >  Player mechanics
   >  Enemy AI
   >  Animation rigging

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CLAUDINHO e os esquilos

Game Programmer && Game Designer

Claudinho e os Esquilos is a Flappy Bird Clone, developed as a start point for my game development studies. It was a successful project that lead my way through  the game industries.

Team size  2
Project length  2 week
Engine  Unity

What I worked on
   >  Gameplay programming
   >  UI programming 
   >  Mobile and WebGL development

Skills

Here is what I can do to make a difference on your team

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2+ years

experience with Unity and C# Programming

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C# skills

Object Pooling

>  Persistent Data

>  Inheritance

>  Interface

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PC, Mobile and WebGL

game development experience.

Learning today how to port to Xbox (with our game Lyara)

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Other Tools

GitHub

Plastic SCM

>  Milanote

>  Trello

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Build Automation

using Unity Cloud Build to automate and iterate rapidly

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Languages

>  Portuguese (Brazil)

>  English

3D Art

Other than programming, in the end of 2023, I started my studies on 3D modeling. I was introduced to ZBrush with Rafa Souza classes. Later, on the first semester of 2024, I had classes with Igor Catto. You can check out my 3D work on the 3D Art page or on ArtStation.

Thanks!

I'd love to hear from you, your ideas, work requests or just to chat =D

Reach out to me, would you kindly?

  • LinkedIn
  • GitHub
  • artstation
  • Instagram
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