Hey, listen!
Hi! I'm Bruno Caputo
I am a passionate Brazilian Unity game programmer looking for new challenges and experiences in the game industry.
With 2+ years of experience, I have the knowledge to make a game from prototype to gold version.
I am specialized in 2D platform, as I spend my last 2 years working on my own game Lyara, that you can learn more about on the next section.
Games have a huge impact on my life. It's a part of who I am since I was a kid and dreamed on making my own ideas come to life.
I see games as an artistic way to provoke new ideas on people with a well driven narrative design. And most of all, an activity that bring together all kinds of people.
Today, I am open to work, while I keep making progress on my personal project.
Game Programmer && Game Designer
Lyara is a challenging 2D platform game in pixel art including multiple mechanics according to the world, demanding player's agility and precision, as well as puzzle resolution.
Team size 2
Project length 2022 - present
Engine Unity
What I worked on
> All game programming (gameplay, game flow, UI)
> Contributed on level design
> Contributed on narrative design
ROBOTO
project
Game Programmer && Game Designer
Project Roboto is a prototype that I made from a game programmer course, taught by Jason Weimann. From that, I learned and made a great sandbox project, that can easily be used by a game designer that don't know how to code. Check the video to learn more.
Team size 1
Project length 4 weeks
Engine Unity
What I worked on
> All game programming (gameplay, game flow, UI)
> Level design
3D Prototype
Game Programmer && Game Designer
This is my first 3D project made for learning purposes that I am still developing. The goal is to have a main character mechanics close to Marvel's Guardians of the Galaxy, including dash and flying for a little bit
Team size 1
Project length 1 week
Engine Unity
What I worked on
> Player mechanics
> Enemy AI
> Animation rigging
CLAUDINHO e os esquilos
Game Programmer && Game Designer
Claudinho e os Esquilos is a Flappy Bird Clone, developed as a start point for my game development studies. It was a successful project that lead my way through the game industries.
Team size 2
Project length 2 week
Engine Unity
What I worked on
> Gameplay programming
> UI programming
> Mobile and WebGL development
Skills
Here is what I can do to make a difference on your team
2+ years
experience with Unity and C# Programming
C# skills
> Object Pooling
> Persistent Data
> Inheritance
> Interface
PC, Mobile and WebGL
game development experience.
Learning today how to port to Xbox (with our game Lyara)
Other Tools
> GitHub
> Plastic SCM
> Milanote
> Trello
Build Automation
using Unity Cloud Build to automate and iterate rapidly
Languages
> Portuguese (Brazil)
> English
Thanks!
I'd love to hear from you, your ideas, work requests or just to chat =D
Reach out to me, would you kindly?